Mozzumite Uprising
How to Play
Suppress the mozzumites.
Use Left, Right, Up, Down to navigate menus and Z or X to select.
New Game starts a new game in stage mode. Once all the mozzumites have been dealt with, follow the yellow arrows to the next region.
Outfit switch Mozzu's outfit or color scheme.
Random (unlocked after beating stage 8) starts a new game in random arena mode. Enemies are randomized and difficulty ramps faster.
Controls
Left, Right walk left or right.
Z, jump. If your jump is high enough, you will land on the terrain level above. If your jump is not quite high enough, you may be able to grab the edge of the terrain; press Up to pull yourself up.
While on the ascent of your jump, press Z again to glide in the direction you are facing. Gliding will move you faster, but without control over your movement.
Down, fall and drop to the terrain level below.
While standing, X, will place an arrow trap. If a trap has already been placed nearby, Mozzu will disarm and collect it.
You cannot move while being attacked by an enemy. Alternate pressing Left, Right rapidly to free yourself.
Mozzumites (and their friends)

Mozzumites, members of a colony of termites whose home was invaded by a loud and scary monster. Forced to live in squalor as their soap was devoured, unspeakable things done with their cookware, and their new gaming PC used to play ancient DOS games.
If they catch Mozzu, they attack dealing damage until she breaks free.

Mozzumighty, a larger, more powerful mozzumite. Will dive and charge at Mozzu on sight, knocking her aside and dealing significant damage. Often larger mozzumites will call for reinforcements, prioritize them.

Romites, heavily armored mozzumites experienced in tactics and warfare. They are resistant to Mozzu's arrow traps, and will throw spears and charge.

Embuds, wander aimlessly in search of their former leader, Gezu, who mysteriously vanished in a Mozzu-related incident. They will burn Mozzu on touch and leave behind small fires that deal additional damage while Mozzu stands in them.
Collectables
Increase Mozzu's life total.
Increase the number of arrows per trap.
Increase the number of fire arrows per trap.
Increase the number of traps Mozzu can place.
If a powerup is missed, it will be rerolled, but will not appear until the next stage is reached.
Acknowledgements
Characters belong to Mozumi Pichi of V-Dere.
Sprites are based on ZeggyGames 2D character templates.
Music is rendered with tone.js by Yotam Mann.
Synthesizers are based on tone.js examples as well as Programming Digital Media by Dr. Jesse Allison, Matthew A. Bardin, Tate Carson, and Dr. Anthony Marasco.
Gameplay borrows concepts from Shady Pixel's Bombie Zombie and Nenad Jalsovec's Rescue: The Beagles.
| Status | Released |
| Platforms | HTML5 |
| Author | mifinti |
| Genre | Action, Platformer |
| Tags | Arcade, mozumi-pichi, v-dere |



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